I’m mostly thinking about 8 bit games, and NES in particular, but it was a thing that continued at least into the 16-bit consoles. There were a lot of games that come to mind that did the perspective shift, sometimes blending genres in the process. Stuff like:

  • Guardian Legend (sh’mup with 3rd person action)
  • Blaster Master (mix of side scrolling and top down)
  • Zelda 2: The Adventure of Link (top down, but sidescrolling battles and dungeons)
  • Contra and Super C (change in perspective from side scrolling to top-down / 3rd person)
  • Actraiser (sidescroller + god game)
  • Battle Golfer Yui (adventure/golf game mashup)

I’m sure there’s plenty of others I’m not thinking of. It just feels creative, like even if in some cases a title might not be a “good” game, stuff like this just feels interesting, and there was a lot of experimentation with genre mashups and perspective changes like this in the 8 and 16-bit era.

vortic
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71Y

If I remember correctly, didn’t Contra also have first person views for some boss fights? I kind of remember that making an impression on me.

It absolutely did! When you’d get into the “rooms” with the gray walls and the electric-y fencehy thing Infront of you, you’d have to dodge left and right while holding the gun in front of you in first person view. That game was so fucking hard…

vortic
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11Y

I loved that game! My parents never let me buy it but I rented it sooooo many times.

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