The company filed a patent for the skill-based algorithm.

Sony’s New Technology Would Adapt Game Difficulty to a Player’s Skill Level::Sony’s New Technology Would Adapt Game Difficulty to a Player’s Skill Level: The company filed a patent for the skill-based algorithm.

@LouNeko@lemmy.world
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I wonder how this will affect throphies and achievements. Imagine a conversation where one guy says “Man getting this throphy was so hard, I had to fight a boss and his 5 goons that kept healing themselves and I burned through all my powerups and barely made it” and the other guy is like “I only had to fight the boss and 2 goons and they never healed, I didn’t even know there were powerups.” The first guy is going to be like “YOU WHAT?”

@T4UTV1S@lemmy.world
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I think if this is implemented properly, both players should be acting like the trophy was a challenge to get, even rating it the same difficulty.

I’m imagining in game like Hollow Knight, boss fights have movesets, and given your internal difficulty score’, harder/more varied movesets can be used.

It would be beneficial for people who don’t have much experience with platformers/fighting games, and gives experienced players a challenge.

@omega_x3@lemmy.world
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Looking forward to new speedrun strats of jumping to your death ten times to save 10 seconds killing the final boss.

@DrPop@lemmy.ml
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I thought systems like this already exist in some games? Adaptive difficulty which is a thing most people won’t notice. Speedruns of games that implement this system even do actions to counter this for speed and ease of gameplay.

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