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Joined 1Y ago
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Cake day: Jun 10, 2023

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Wasn’t this in an episode of Futurama?

Where are the belching robots when you need them? Or even a giant ice cube.


I really want to get Systen Shock remake, and maybe even the Final Fantasy* arpg, stranger something something.

I also ran across these two indies, Fear and Hunger 1&2 that look very interesting and are very affordable.


CCg Cubes as Board games
Hey folks. Have you ever tried putting together a cube as a standalone CCG experience? MTG has a great Cube community and guides for designing your very own draft environment. Of course there are drafting games that scratch a sinmilar itch, but I'm interested in turning a collection-based game into a standalone experience My question is, do other games support this kind of playing? Are there guides or communities that aid in building cubes? I'd love to cube **Pokemon** with proxies and take it to youth houses, or maybe give other CCGs a spin in a similar fashion. Have you tried it? Any successes or failures you'd care to share?
fedilink

i’ve been eyeing Final Girl, but I can’t pull the trigger to get it. I’ve been away from boardgames for a good while, aside from some occasional LotR LCG.

However, I’ve been having a true blast with tabletop rpgs.

I’m hoping to get a play-by-post discord channel fro Starforged (Ironsworn spinoff) by using Stargazer. Stargazer is a webapp that helps you run all the oracles (random tables) for encounters, places and even characters. It can also help create a world-seed that the players can fill in with their own ideas. So, I’ve been thinking of spawning the world, some characters and initial setups, sharing the files on a discord and then starting gm-less play from there.

We’ve been playing a good deal of Delta Green too, which is a x-files-meets-mib feeling horror rpg. The campaign we are playing is a called Impossible Landscapes, a series of modules dealing with psychedelic and existential horror. We got the first bit done, and are moving onwards. It’s been a blast to play, and not even that hard, given the reputation the module has (for the gm). Sure, things are vague and quite psychedelic all the time, and there’s werid stuff with time travel etc, but nothing that good notekeeping hasn’t been able to alleviate. Then again, I have around 16 pages of notes after 6 sessions.

And to top it off, I’ve finally landed a Vampire the Masquerade group! It was my dream game as a teen, being all angsty and moody, and filled with vast amounts of edgy lore. And now, being able to fully immerse into the bleak and dangerous world as adults, has been great! Playing up all the hamminess, the bleak grimdarkness of the vampiric curse and even the eroticisim has elevated the play for the group. The closer we get to Ann Rices novels, the better the play seems to get.