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Lists of useful tools, software, mods, websites and other resources
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These are lists of some tools and software that are useful for Steam Deck and can enhance your experience with it, as well as all the websites and other such Steam Deck resources I know. I made these lists for the wiki on Reddit's SteamDeck sub and I thought it was a pretty useful to keep around. I wanted to dump them here for everybody to preserve them and to maybe find a new home for this Steam Deck resource. Let me know what you think. # List of tools and homebrew Below is a list of tools and homebrew that can enhance your experience with the Steam Deck. Since the Steam Deck offers most things that a normal Linux desktop environment can, tools are included that can be found in the Discover store (including from non-default repositories) and have proven to be an especially good fit. ## Emulation and non-steam games - [BCML Installer for Steam Deck](https://github.com/sks316/bcml-steamdeck) BCML (a modding tool voor Breath of the Wild for WiiU) can be difficult to get running on Steam Deck, because it uses an immutable filesystem and the version of Python installed by default is higher than what BCML supports. This script helps people install it. - [BoilR](https://flathub.org/apps/details/io.github.philipk.boilr) Add non-steam games to your steam library. - [Emudeck](https://www.emudeck.com/) This script automates downloading, installing and setting up a large list of different emulators. - [EmulationStation DE](https://emulationstation.org/) A graphical and themeable emulator front-end that allows you to access all your favorite games in one place, which is installed by Emudeck and Retrodeck, but can also be used by itself. - [Mod Organizer 2 Linux Installer](https://github.com/rockerbacon/modorganizer2-linux-installer) This project aims to make modding and playing Bethesda games on Linux as easy as possible. It does that by providing installers which automatically setup a working experience for the user. - [Retrodeck](https://flathub.org/apps/details/net.retrodeck.retrodeck) A flatpak application containing a large list of different emulators. - [SGDBoop](https://flathub.org/apps/details/com.steamgriddb.SGDBoop) A tool that automatically applies assets from SteamGridDB directly to your Steam library, removing the need to download and set them manually. - [Steam ROM Manager](https://flathub.org/apps/details/com.steamgriddb.steam-rom-manager) Steam ROM Manager is a super flexible tool for adding non-Steam games to steam in bulk and managing their artwork assets. It can be installed with Emudeck, but can also be used by itself. ## File management - [Deck Drive Manager](https://deckdrivemanager.com/) Copy Steam Games From Your PC to Your Steam Deck SD Card. - [Disk Usage Analyzer](https://flathub.org/apps/details/org.gnome.baobab) A tool for managing your used and free space. - [Firelight](https://apps.kde.org/filelight/) Filelight is an application to visualize the disk usage on your computer by showing folders using an easy-to-understand view of concentric rings. Filelight makes it simple to free up space! - [gdu](https://github.com/dundee/gdu) If you prefer the command-line, `gdu` is a fast disk usage analyzer with console interface, written in Go. - [Shortix](https://github.com/Jannomag/shortix/blob/main/README.md) A script that creates human readable symlinks for Proton game prefixes. [Reddit release post](https://www.reddit.com/r/SteamDeck/comments/13luaiz/release_shortix_a_script_for_human_readable) - [Steam Deck Shader Cache Killer](https://github.com/scawp/Steam-Deck.Shader-Cache-Killer) Script to Purge The Steam Decks Shader Cache/ Compat Data. [Reddit release post](https://www.reddit.com/r/SteamDeck/comments/xmauwt/zshadercachekiller_a_utility_to_selectively/) ## File transfer and synchronization - [Deck Screenshot Sync](https://github.com/Xinerki/deck-screenshot-sync) A work-in-progress auto-uploader for screenshots made from the Deck onto your PC or phone. [Reddit post](https://www.reddit.com/r/SteamDeck/comments/11kqc95/i_made_a_script_to_auto_upload_steam_screenshots/) by u/ Xinerki. - [MEGASync](https://flathub.org/apps/details/nz.mega.MEGAsync) Easy automated syncing between your computers and your MEGA Cloud Drive. - [OpenCloudSaves](https://github.com/DavidDeSimone/OpenCloudSaves) Open Cloud Saves is an open source application for managing your saves games across Windows, MacOs, and Linux (including SteamOS). - [Syncthing](https://syncthing.net/) Syncthing is a file synchronization tool like Dropbox, except that it can work with your own machines and without a server. This can be very useful for keeping non-Steam and emulator save games in sync or backed up. - [Warpinator](https://flathub.org/apps/details/org.x.Warpinator) Send and Receive Files across the Network ## Launchers - [Alfea](https://github.com/suchmememanyskill/steam-deck-addons/tree/main/Launcher-multiplatform-game-launcher) Alfae is an experimental project to launch GOG/Local/ItchIo/Epic/Bottles Games in an organised fashion. Also can add games to deck UI. - [Bottles](https://flathub.org/apps/details/com.usebottles.bottles) Runs Windows software on Linux with Bottles. - [Heroic Game Launcher](https://flathub.org/apps/details/com.heroicgameslauncher.hgl) Heroic is an Open Source Games Launcher. Right now it supports launching games from the Epic Games Store using Legendary and GOG Games using our custom implementation with gogdl. - [Lutris](https://lutris.net/) Lutris is a video game preservation platform aiming to keep your video game collection up and running for the years to come. - [NonSteamLaunchers](https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck) Installs the latest GE-Proton and several non-Steam launchers under one Proton prefix folder and adds them to your Steam library. [Reddit release post for v2.7](https://www.reddit.com/r/SteamDeck/comments/13jkw9v/nonsteamlaunchers_v27_update_added_an_uninstall/) - [Steam Tinker Launch](https://github.com/sonic2kk/steamtinkerlaunch) Steam Tinker Launch is a versatile Linux wrapper tool for use with the Steam client which allows for easy graphical configuration of game tools, such as GameScope, MangoHud, modding tools and a bunch more. It supports both games using Proton and native Linux games, and works on both X11 and Wayland. ## Plugins and mods - [Crankshaft](https://github.com/CrankshaftForSteam/crankshaft) **[This application does not seem to be maintained any longer.]** Crankshaft is a Steam client plugin manager and framework that lets you install and create plugins to add more functionality to your Steam client. - [Decky Plugin Loader](https://github.com/SteamDeckHomebrew/decky-loader) A plugin loader for the Steam Deck. - [Steam Deck Repo Manager](https://flathub.org/apps/details/com.steamdeckrepo.manager) A GUI tool to install boot videos on your Steam Deck built on top of the [Steam Deck Repo website](https://steamdeckrepo.com). [Reddit release post](https://www.reddit.com/r/SteamDeck/comments/y1itke/introducing_steam_deck_repo_manager_a_gui_tool_to/) ## Remote access and game streaming - [AnyDesk](https://flathub.org/apps/details/com.anydesk.Anydesk) AnyDesk allows you to connect to your Steam Deck desktop remotely, like TeamViewer. - [Barrier](https://flathub.org/apps/details/com.github.debauchee.barrier) Share mouse and keyboard over the local network. - [Chiaki4deck](https://flathub.org/en-GB/apps/io.github.streetpea.Chiaki4deck) Chiaki4deck is a fork of Chiaki, adding features for the Steam Deck. It is a free and Open Source Client for PlayStation 4 and PlayStation 5 Remote Play. It can be used to play in real time on a PlayStation as long as there is a network connection. - [Deskreen](https://github.com/pavlobu/deskreen/releases/download/v2.0.3/Deskreen-2.0.3.AppImage) Turn any device into a secondary screen for your computer. Streams your Steam Deck screen to a browser on another machine. - [KDE Connect](https://kdeconnect.kde.org) Enables communication between all your devices. - [Moonlight](https://moonlight-stream.org) Moonlight allows you to play your PC games on almost any device, whether you're in another room or miles away from your gaming rig. - [NoMachine](https://downloads.nomachine.com/linux/?id=1) Like AnyDesk, allows remote desktop connections to your Steam Deck. Disabling read-only on the filesystem is required to install, but otherwise works very well. - [Remote Mouse](https://remotemouse.net/blog/support-for-steam-deck/) Use your phone as a keyboard and mouse, and copy/paste between devices (apps [for iOS](https://apps.apple.com/us/app/remote-mouse/id385894596) and [for Android](https://play.google.com/store/apps/details?id=com.hungrybolo.remotemouseandroid&hl=en&gl=US) available.) Gained improved support for Linux and Steam Deck in December 2022. - [Rustdesk](https://github.com/rustdesk/rustdesk) An open source TeamViewer alternative, remote desktop software. Works out of the box, no configuration required. Use the AppImage from the nightly build. - [Steam Link](https://flathub.org/apps/com.valvesoftware.SteamLink) Connect your Steam Deck or other Steam devices with each other for remote streaming. - [Sunshine](https://flathub.org/apps/dev.lizardbyte.app.Sunshine) Sunshine is a self-hosted game stream host for Moonlight, offering low latency, cloud gaming server capabilities. - [Unified Remote](https://www.unifiedremote.com) Remote control app for your Steam Deck. Turn your smartphone into a universal remote control, control mouse, keyboard and more. ## Other tools - [Boot Video Randomizer](https://github.com/AutoMcG/steamdeck_tools) Replace the Deck startup video file with a file of the user's choice. Randomizer provides two features: individual random set and on-boot randomization. [Reddit release post](https://www.reddit.com/r/SteamDeck/comments/xpyrc9/boot_video_randomizer_is_here/) - [CoreKeyboard](https://flathub.org/apps/details/org.cubocore.CoreKeyboard) CoreKeyboard is an X11-based virtual keyboard. It has the advantage over Valve's built-in keyboard to offer access to special keys such as Ctrl, Alt and function keys. - Great on Deck browser extension for [Chrome](https://chrome.google.com/webstore/detail/show-great-on-deck-on-ste/olagniaikhbmpdgghoifgloijcndfled) or [Firefox](https://addons.mozilla.org/en-US/firefox/addon/show-great-on-deck-on-steam) See what games are verified for the Steam Deck and which medal they have on ProtonDB in the Steam store. - [Ludusavi](https://github.com/mtkennerly/ludusavi) Backup tool for PC game saves. Here is the [Reddit release post](https://www.reddit.com/r/SteamDeck/comments/wt9p13/ludusavi_v0110_keep_your_game_saves_safe_now_with/). - [ProtonUp-Qt](https://flathub.org/apps/details/net.davidotek.pupgui2) Install and manage Wine- and Proton-based compatibility tools for Steam and Lutris with this graphical user interface. - [Qbert](https://github.com/XargonWan/Qbert) Qbert generates a root overlay where you can install whatever software you need without messing your filesystem. NOTICE: something is broken atm, Qbert is not creating a correct overlay so basically the software is not working as intended. - [SC Controller](https://github.com/Ryochan7/sc-controller) User-mode driver, mapper and GTK3 based GUI for Steam Controller, DS4 and similar controllers. Steam Deck support [added in version 0.4.8.8](https://github.com/Ryochan7/sc-controller/releases/tag/v0.4.8.8). - [Steam Deck SD Card Scanner](https://github.com/ddotthomas/SteamDeck_SD_Card_Scanner) An application to help you keep track of the different games you have on your SD Cards. If you ever found yourself wondering if you already have a game installed on a different SD Card then this is for you. [Reddit post](https://www.reddit.com/r/SteamDeck/comments/11kjbl9/i_released_an_update_to_my_sd_card_scanner_app_it/) by u/ddotthomas. - [Steam Deck Utilities by CryoByte33](https://github.com/CryoByte33/steam-deck-utilities) Scripts and utilities to enhance the Steam Deck experience, particularly performance. - [Steam Shortcut Editor](https://github.com/herbzhao/steam_shortcut_editor/releases/tag/v1.0) Allows you to modify the shortcuts file quickly and set game name to be the appid, so you have access to community controls. [Link to Reddit post](https://www.reddit.com/r/SteamDeck/comments/xdxlb1/shortcut_editor_change_nonsteam_game_name_to/) - [Vibrant Deck CLI](https://github.com/agustinmista/vibrant_deck_cli) A simple command line utility to tweak the screen saturation of the Steam Deck. # List of Steam Deck-related websites Here is a collection of websites that offer information, guides and news about the Steam Deck. ## Official Valve sites - [Official website](https://www.steamdeck.com) The official website for the Steam Deck by Valve. - [Deck Verified Games From Your Library](https://store.steampowered.com/steamdeck/mygames) List of games *from your library* that Valve has tested so far. - Valve's Steam Deck [bug report forum](https://steamcommunity.com/app/1675200/discussions/1/), [feature request forum](https://steamcommunity.com/app/1675200/discussions/2/) and [general discussion forum](https://steamcommunity.com/app/1675200/discussions/0/) The official Steam Deck forums on the Steam site. - [Steam Devices page](https://store.steampowered.com/account/hardwareused) On this Steam page, you can find a list of Valve hardware and their serial numbers. You can click on the Steam Deck in the list to view a list of its hardware components. ## Linux and Steam Deck gaming sites - [ProtonDB](https://www.protondb.com) Crowdsourced Linux and Steam Deck game compatibility reports. - [GamingOnLinux](https://www.gamingonlinux.com/articles/category/Steam_Deck/) GamingOnLinux deals with games on Linux (which the Steam Deck runs) in general, but has consistently reported on Steam Deck-related news. - [Linux Gaming Central](https://linuxgamingcentral.com/tags/steam-deck/) Linux Gaming Central is dedicated to giving you news on the Linux gaming front. The link above points to the "Steam Deck" tag on the site. - [Boiling Steam](https://boilingsteam.com/?s=Steam+Deck) Boiling Steam is dedicated to covering the world of PC Linux Gaming since 2014. The site often reports on the Steam Deck, as the search results the link points to show. - [Are We Anti-Cheat Yet?](https://areweanticheatyet.com) A comprehensive and crowd-sourced list of games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton. ## Steam Deck community sites - [Steam Deck Community](https://steamdeck.community) An independent Steam Deck Forum. - [Steam Deck Life](https://steamdecklife.com/) A Steam Deck blog for the latest news, tips and tricks and more. - [Steam Deck HQ](https://steamdeckhq.com) A web site with game reviews with optimal configuration, tips and guides, and news. - [ShareDeck](https://sharedeck.games) An unofficial site to find and share Steam Deck performance configurations. - [overkill.wtf](https://overkill.wtf) overkill.wtf primarily focuses on the Steam Deck, with a hint of Switch, PC gaming and whatever else we find interesting at that moment--but mostly Steam Deck. - [Great on Deck](https://greatondeck.net) Unofficial Steam Deck compatibility website. Verification, performance reviews and tweaks for Steam Deck. Emulation guides, Epic Games Store, Ubisoft Connect games and more. - [CheckMyDeck](https://checkmydeck.ofdgn.com) Check Steam Deck compatibility of your Steam library. - [sdeck.wiki](https://www.sdeck.wiki) A list of Steam Deck resources. - [Steam Deck Guide](https://github.com/mikeroyal/Steam-Deck-Guide) A guide covering Steam Deck, including the applications and tools that will make you better and more efficient with your Steam Deck device. - [Steam Deck Repo](https://steamdeckrepo.com) A website where you can upload and share community-made Steam Deck boot videos (plus in the future, other things like themes and an app to automatically apply them to the Steam Deck)! - [Steam Deck Linux Wiki](https://steamdecklinux.wiki/wiki/Main_Page) This wiki aims to be a useful resource for those that want to explore the desktop side of the Steam Deck. - [Steam Deck Guide](https://steamdeckguide.tiddlyhost.com/#Welcome:Welcome) This guide contains all kinds of useful tips that were found online. Hopefully it will help you use your Steam Deck to the fullest. # List of Steam Deck-related subreddits and Lemmy communities These other places covering the Steam Deck also exist on sites like Reddit and Lemmy: - - - r/SteamDeck - r/DeckSupport - r/steamdeck_linux - r/SteamDeckBootVids - r/SteamDeckEmulation - r/SteamDeckGames - r/SteamDeckModded - r/SteamDeckMods - r/SteamDeckTech - r/SteamDeckTinker - r/SteamDeckTricks - r/SteamDeckWins - r/SteamDeckYuzu - r/SteamOS - r/WindowsOnDeck - r/BestOfSteamDeck - r/linux_gaming # List of Steam Deck-related podcasts If you enjoy listening to Steam Deck news in your car or elsewhere, these podcasts might be for you: - [On Deck](https://open.spotify.com/show/5oH7NqKxSPiVFANLuYgDSn) - by Nerdnest [YouTube](https://www.youtube.com/NerdNest) - [The Steam Deck Podcast](https://open.spotify.com/show/3JnZkrbDLDgJgfaolXz7Q8) - by FlipScreen Games - [Decked Up](https://open.spotify.com/show/4ZW6yNxludK6FZQwvQlfJX) - by Mekel Kasanova [YouTube](https://www.youtube.com/c/MekelKasanova) - [Fan the Deck](https://open.spotify.com/show/74eIOxJhDmmSZFbwlh7HIN) - by Richard Alvarez [YouTube](https://www.youtube.com/c/FanTheDeck) # List of Steam Deck-related Discord servers Get together and discuss the Steam Deck on these Discord servers: - [Steam Deck Discord](https://discord.com/channels/865611969661632521/) The main Steam Deck Discord, not affiliated with Valve, Valve employees are known to lurk on the Discord. - [Steam Deck Homebrew](https://discord.com/channels/960281551428522045/) Steam Deck Homebrew Discord server, with, among others, a channel for Decky support.
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[Discussion] New month, new games. What are you playing on your deck? - December 2023
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Between the recent Steam sale and all the good bundles lately, I'm interested to see what everyone's playing.
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Valve still waiting on a ‘generational leap’ for Steam Deck 2 - but it’s coming
The exact quote: > It is important to us, and we’ve tried to be really clear, we are not doing the yearly cadence. We’re not going to do a bump every year. There’s no reason to do that. And, honestly, from our perspective, that’s kind of not really fair to your customers to come out with something so soon that’s only incrementally better. So we really do want to wait for a generational leap in compute without sacrificing battery life before we ship the real second generation of Steam Deck. But it is something that we’re excited about and we’re working on.
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[src](https://defcon.social/@3kh0/113249816480808138)
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Noticed this update got pushed just now. Edit: Seems they’re doing this to prevent costs from arbitration. Read comment below.
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Junk Store (for installing Epic and GoG games on the Deck) is hopefully coming to Steam store
[Official announcement on reddit here](https://www.reddit.com/r/JunkStore/comments/1g0qygm/junk_store_is_officially_coming_to_the_steam_store/) Junk store is a program similar to Heroic in that it's meant to allow easy installing of Epic and GoG games on the Deck. However it currently works through a Decky Plugin, letting players manage their Epic libraries without ever leaving game mode. They have just gotten initial approval to sell their app through the Steam store, which would would completely remove any need to use desktop mode to access Epic and GoG games. Here's the text from the announcement post: > We are super excited to announce this. Junk Store has been approved for sale on the Steam Store! > Wishlist it now if you are interested in following our progress. This will serve to signal to us how many people are considering a purchase and it will also signal to Valve what the community's appetite is around these types of projects. > Click to follow link - [Add to your Steam wishlist](https://store.steampowered.com/app/3250950/Junk_Store/) > There is one caveat though, Valve will still have to review the software before final release. We do feel like we have overcome many significant challenges already and we do not foresee any show stoppers. We have very clearly signalled our intent to Valve and we feel like we just got the quiet nod of approval (I am sure they will let us know if we misunderstood this). > It should not be taken for granted that Junk Store might be the first plugin for Steam that could make it into the Steam store. Valve is under no obligation to allow this and we will make sure we do the best job possible with our available resources. This could set a precedent and we would prefer that to be a good one rather than a bad one. We will not rush this and we will test it to the best of our ability to avoid spoiling this for any other projects going forward. We cannot overstate the importance of this and what a big responsibility we have here. > We have been working relentlessly for the last few months on rebuilding Junk Store to run without Decky. We have put countless hours into discovering new integration techniques, streamlining and slimming things down to reduce the impact on the steam client as much as possible. This will help with performance, reliability and stability. Having said that, we still have a long road ahead of us. We have solved most of the major technical challenges but we still have to tidy things up, finish some parts and polish everything. Since we’ve rebuilt and reworked most of the code everything needs to have some rigorous testing. We do not want to release this unless the quality is at the very least equal to the current free and open source solution. > While this probably is the most exciting news from our perspective, there’s still a “BIG” thing that we haven’t announced that will be the most exciting from a user’s perspective. We are working as hard as is physically (and mentally) possible to get this all done and will announce this properly as soon as we can. Rest assured we have not been sitting around twiddling our thumbs. > We want to take a moment to acknowledge all those who have supported us and believed in the project over our first year (yes a year has passed since the first line of code was written). Your kind words and financial support has meant a lot to us and was fueling us when the internet behaved like the internet. We cannot express in words the gratitude we have for this. We will never forget this and we will return the generosity in kind. > Some questions we think you might have: > Q: Will this be free? > A: No. This is a completely rebuilt product, using different technologies. The code is not open source. We have had to reimplement everything that Decky provided and more. We need funding to hire developers to provide the features the community wants. > Q: How much will it cost? > A: This is a very tough question. Ask yourself, what is it worth and what value does this add to the user experience? What we aim to do is gauge interest in this project based on wish listed numbers. This will allow us to price it as aggressively as possible while still being able to achieve our goals of hiring a team to take Junk Store to the next level. While it would be nice to give it all away free, the reality is that hiring developers costs money. > Q: When will it be released? > A: When it’s ready. We do not want to rush a half baked product out the door. If you’ve been using Junk Store and followed the progress on the project then you will know that I take a lot of pride in my work. I will not deliver a sub par user experience because I want to get something out quickly. We are still only a team of two, so we ask that you please be patient. > Q: Does this mean that Valve has blessed the project? > A: It’s hard to officially say. It was not explicitly stated, but someone at Valve reviewed the coming soon page and said “This is good to go”. We interpret this as: “all systems go”. We have not had any official communication from Valve outside of this process. We choose to be optimistic and consider this a nod of approval. It certainly wasn’t “knock it off!” > Q: What about existing purchases made via creator platforms? > A: We have gone to great lengths to ensure your existing purchases will be compatible with the Steam version. Once we get an idea of how many users are interested in purchasing this product we can adjust our generosity towards existing supporters in kind. We will endeavour to do what is fair, and more if we can. We are gamers too, we dislike greed as much as you do. > Q: What will happen to the current decky plugin and source code? > A: This will not go anywhere. It’s free, it’s open and it’s our gift to the community. We will aim to maintain compatibility between the two versions for as long as it’s viable. We have already invested a lot of time and effort to ensure that the extensions will be compatible. > Q: What about the current Gog source code, when can we have that? > A: When we are ready to release it. Currently Gog is not free, but it is “source available”. When we are ready to release it as free and open source we will. > Q: What about new features or store fronts? > A: As you can imagine, the rewrite and retooling has taken a huge amount of time and effort. We still have plans to add more features and store fronts, but our attention is not on that right now. We are still a small unfunded team (two people) doing all of this on our own time and money. We hope that with the Steam release it will allow us to hire the team we so desperately need to improve production speed. > Q: Will this have cloud saves? > A: This is still the same can of worms we have been talking about all along. There is currently super experimental support with huge risks associated with it. We aim to provide this at some point as a stop gap measure while we build up our resources to hire specialised programmers to help with this task. > Q: Will I be able to migrate from the decky version to the Steam version? > A: Yes, this is already functional in the alpha version we are testing on steam. It will require a lot of testing because we do not want users to lose any data through this process. > Don't for get to add Junk Store to your Steam wishlist!! Click to follow link - [Add to your Steam wishlist](https://store.steampowered.com/app/3250950/Junk_Store/) > Let us know what you think in the comments, > The Junk Store Team
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This beta update doesn't change much, but the name of the update makes me think Valve is nearly ready to push 3.6 to stable.
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The also mentioned that it will support SteamOS specifically, which I would assume means that the Deck will be specifically supported.
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Proton is the Future of PC gaming. But how does it work? [Gardiner Bryant, YouTube]
cross-posted from: https://beehaw.org/post/16434132 > YouTube video: https://youtu.be/uScsmjvdwyo > > Invidious video from YouTube without YouTube: https://inv.nadeko.net/watch?v=uScsmjvdwyo or https://invidious.nerdvpn.de/watch?v=uScsmjvdwyo > > Video description: > > --- > > It’s clear there are some people who don’t understand Proton. So let’s talk about it. #Proton #SteamPlay #CompatibilityLayer > > ``` > 00:00 Introduction > 00:41 The basics of a computer > 01:46 What Proton is not > 03:04 What is an emulator > 04:32 Proton acts like a map > 05:25 Proton translates API and system calls > 06:18 Proton provides a Windows-like software environment > 06:55 Why are some games incompatible? > 08:52 Shouldn't we demand native Linux games? > 11:07 Conclusion > ```
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[Here's a link to the game's store page](https://store.steampowered.com/app/1627570/The_Plucky_Squire/) And [here's a link to their X post](https://x.com/apossf/status/1833918885021856038) with the animated Steam Deck art. ![](https://i.imgur.com/2pzXTDW.gif)
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[Here's the article link](https://steamdeckhq.com/news/valve-snuck-three-steam-deck-startup-movies/) And here's the [point store link.](https://store.steampowered.com/points/shop/c/startupmovie)
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UMU comes from GloriousEggroll who is well known for making protonGE that's required to run several games on linux/deck. It's not a launcher by itself, but rather something that can be built into other game launchers like Heroic, Lutris, and Junk Store. Right now most all steam games that don't have anticheat run great on deck without any tweaks. However many of those same games don't run by default if you install them from Epic/GOG/etc using one of the previously mentioned launchers. The games often require additional windows components to be manually installed with winetricks/protontricks, and many have lesser performance than their steam counterparts. UMU is supposed to help other launchers have comparable compatibility and performance to what we see in steam native games. This project will hopefully improve the 3rd party launcher experience a lot.
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[Guide] How to import your demo save data into Metaphor: ReFantizio
Just ran into this problem, and thought I would share the solution for others. Metaphor: ReFantizio is the new Atlus RPG, and it has a pretty lengthy demo where your progress carries over to the main game. However, this doesn't work on steam deck because each windows game has it's own pretend file system for files, and the full game can't find where the demo saves are. This is an issue with other games that have demos as well, but the file paths will be different depending on the game ID and the save location. To fix it do this: 1. Go to desktop mode 2. In the file explorer, enable show hidden files (three bar menu in upper right) 3. In the file explorer, navigate to `/home/deck/.steam/steam/steamapps/compatdata/3130330/pfx/drive_c/users/steamuser/AppData/Roaming/' and copy the folder named `SEGA` 4. Now go to `/home/deck/.steam/steam/steamapps/compatdata/2679460/pfx/drive_c/users/steamuser/AppData/Roaming/` and paste that `SEGA` folder. 5. Now relaunch the full Metaphor: ReFantizio game and select new game. It should tell you it found demo save files and that you can import them. If you have any questions let me know. The same solution should work for other demo>full game save transfers, but the Steam ID number in the file paths will change, and possibly the save file location as well.
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You can re-enable these options by using the `SteamDeck=0 %command%` launch option, but this might cause the deck to crash if it runs out of RAM/VRAM. This crash shouldn't happen if you're on SteamOS Beta (version 3.6 or newer) because it uses ZRAM, or if you've increased your swap file size. However memory having to be moved between ZRAM/swap and RAM/VRAM does cause reduced performance too, so more testing will be needed to see if it's better to use FSR3/XeSS this way or not.
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Valve is working on a version of proton for ARM devices
This would presumably let x86 windows games run on ARM hardware. This is almost certainly meant for the next Valve VR headset, but ARM has so much better power efficiency than x86 that a future ARM based Deck would be a huge improvement to battery life. Also see [this tweet](https://x.com/SadlyItsBradley/status/1837202932594270434): > VR games that have already secretly pushed Android ARM builds onto the Steam Store are ran via Waydroid (androidARM to LinuxARM) > VR games that do not have an ARM build on Steam (windows x86) are being translated/emulated via ProtonARM and FEX Edit: here's [gamingonlinux coverage of this info](https://www.gamingonlinux.com/2024/09/valve-appear-to-be-testing-arm64-and-android-support-for-steam-on-linux/), includes some more information
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Queue for install
Is there a way from Steam on my desktop to queue games for install on my Deck the next time I power it on? Something like what Google does with the web version of the play store. I'm guessing not, at least out of the box, from what I've found searching. But I didn't know if there was a mod/addon/etc... out there that could make it work. (i.e. add games to a collection called "Installed On Deck" and the deck automatically adds them.)
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[Game] How to install Diablo IV on Steam Deck
> - On your Steam Deck, go to desktop mode. Click the `Steam button`, go down to `Power`, and then `Switch to Desktop`. _Wait for your Deck to reboot_. > - Next, open up the browser of your choice, go to the [Blizzard download page](https://www.blizzard.com/en-us/apps/battle.net/desktop?ref=overkill.wtf) (or just search for it on Google), and download the Windows installer. > - Next, we need to add the downloaded `.exe` file to Steam. Open up `desktop Steam`, go to `Library`, and at the bottom left corner, click on the plus sign, then `Add a Non-Steam Game...`. Navigate to your downloads folder by clicking on `Browse`, and then go to `home/deck/Downloads` and add the Battle.net installer file to Steam. Don't forget to show `All Files` under `File type:` if you can't find the installer. > - Now, navigate to the newly added entry in your Steam Library. It should be called something along the lines of `Battle.net-Setup.exe`. **Don't launch it yet**, but instead click on the `cog wheel icon`, then `Properties...` and under `Compatibility`, toggle the `Force the use of a specific Steam Play compatibility tool` option. During the beta, it was important to choose **GE-Proton 7.51** or **Proton Experimental**. [Follow our guide here to learn how to install GE-Proton.](https://overkill.wtf/proton-ge-how-to-steam-deck/) But it seems, it now works without pre-selecting a compatibility layer. > - Now hit `Play` to launch the installer, follow the different steps, and wait until it's done. When the installation process is done, you can remove the `Battle.net-Setup.exe` from Steam again. Right-click it, go to `Manage`, then `Remove non-Steam game from your library`. > - Next, we want to add the installed launcher to Steam. In Desktop Steam,  go to `Library`, and at the bottom left corner, click on the plus sign, then `Add a Non-Steam Game...`. Now we need to look for the file. Click on `Browse` and navigate to the following folder by going through the folder structure: `home/deck/.local/share/Steam/steamapps/compatdata/`.  Don't forget to show `All Files` under `File type:` if you can't find the installer. > - Here you need to search for the latest added folder under `DATE MODIFIED`. It should be a 10-character long number. Open it, and go to the following folder: `pfx/drive_c/Program Files (x86)/Battle.net`. Here select the `Battle.net Launcher.exe` file. Add this one to Steam. If you can't see it, be sure you have `All Files` selected under `File type:`. > - Don't launch it yet, but instead click on the `cog wheel icon`, then `Properties...` and under `Compatibility`, toggle the `Force the use of a specific Steam Play compatibility tool` option, like we did in step four. > - Phew! We're finally done. Launch Battle.net now. If you want to customize the artwork, I propose you [check out the following guide](https://overkill.wtf/how-to-add-steamgriddb/), but don't forget to rename the non-Steam game we've added.
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[Help] How can I play games on my TV while still using the steam deck as a controller?
I want to play games like civ that are better played using mouse controls via the touch pads, so I want to use the steam deck as a controller. But the screen is a little too small and some games don't have good ui scaling so I want to be able to play on the TV. What's the best/easiest/cheapest way I can play on the TV while still using the steam deck as a controller? I have a Vizio tv that doesn't support steam link but does support casting. Thanks!
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My deck is stuck on the boot screen after a factory reset
Let me be more specific, it’s stuck after an update after a factory reset, I was having some problems with the deck getting stuck in screen off mode unless I pressed the volume buttons, in which case it would turn the screen on for a second then turn off again. So I decided fuck it, factory reset. It came back in but had an update pending so I did. Here’s where the problems start, I update and it got stuck in a boot loop, okay, so I do the 3 dots and power button to go back to a previous version or whatever, it works fine and plays games until I try to update again, this time in the beta build, now upon restarting it hangs at the steam deck logo once again. I’ll admit I tinkered a bit under the hood but nothing I would consider crazy enough to cause a brick. Heaviest thing I think I did was change the ram to 8gb or something using cryoutilities l, any ideas what I broke?
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I saw no GOL links here so far. Great site, it tought me about Reddit 10 years ago
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https://games.sega.com/bassfishing/?lang=en Key will be delivered on Aug 1st to your email.
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What is everyone getting this Steam sale?
I was looking at getting some roguelikes / lites (already have ToME, CoQ), unfortunately Cataclysm DDA is not on sale. Krone Hotel at 90% off looks like a decent choice too. Then there’s Jupiter Hell, which I recently stumbled upon and looks great too. I’d also like to get some of the FF games, though I’ve played VI, VII, IX and a bit of XII, it would be nice to revisit some of the older ones I haven’t played almost since the PSX era.
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It has been a while since I've played it, I'm downloading it again now on my Deck, I was wondering if anyone else saw this and could tell me how it runs? Is it playable?
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