It doesn’t include the 11% who meet the definition of poverty. Based on the definition on the ALICE page, it’s 29% of households above the poverty line who still can’t afford the basics. It doesn’t include people with inadequate savings who are making ends meet, albeit paycheck to paycheck, but who aren’t trying to choose between rent/food/transportation and racking up credit card debt.
Do yours freak out when you put your re-usable bags in the bagging area even when you tell it you’re using 4 of your own bags? Or have two barcodes on packages and if the wrong one scans (either because you aren’t sure which needs to be scanned or because they’re next to each other and you don’t get a gun), you need a cashier to override? Or have weight sensors that are just wrong about how much items should weigh? Or only have enough room for like 2 bags of groceries but it isn’t ok to take any out of the bagging area?
I don’t think it’s just customers.
I’m sure even floating the idea would have been bad. One of the biggest problems with the unity changes was that they were retroactive. That they can even change the fee structure so dramatically after you’ve already built and shipped your game should give anyone using them pause. I don’t think people really considered that as a possibility before.
It’s crazy how different people are. The idea of sitting through a video to do something like this is so painful to me. Like I find it useful for physical things where seeing the motion can be helpful, but I still generally find doing things that way awful. Please, please, please just give me written instructions for things. Especially if I’m going to need to refer back to it a few times (e.g. there are multiple steps that take a bit of time).