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Cake day: Jun 01, 2023

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I had a similar experience with one of the more recent NBA games.

Like, shooting the ball was a whole process. First you initiate a gathering action or decide what kind of plant or pick you’re going to make, there’s a button for whether you jump or not, what kind of jump (fade away, in place, diving towards) and then timing for shot accuracy. God help you if you’re going for a dunk.

Damn it all, what ever happened to one button for pass and the other for shoot!

I’m out here doing advanced Street Fighter combos just to throw a damn ball. It’s easy as doing a tatsumaki super canceled into a neutral aerial shakunetsu hadoken. And that’s just one thing, every damn mechanic in the game felt like this.


Amazing the time when arcades were soooo much better than home consoles.

Like, there was a time when a home console was pretty good at simulating the arcades, but that was about it.