The Picard Maneuver
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I thought so too at first, but it sort of released in a window between the previous gen and these. They marketed it as “next gen” like they were beating the newer gen to market, but it was just terrible timing.

That’s the best time to market. They simply didn’t have the big IP that Nintendo and Sony had been marketing at the time. Sega at that time led with Sonic - as they always do - and then a few properties that were really fun and original, but required an expensive console to even try and get aquatinted with.

This is not even bringing up the prior hardware failures they had launched. They just miscalculated on the popularity of Sonic globally. It’s not enough to get people with consoles that are working just fine and still have years of games to come to switch.

@AngryCommieKender@lemmy.world
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I don’t remember what Sonic game came out for the DC. I’m sure they ran ads, but the DC game that I remember above all is Ecco the Dolphin. Never got to play the game.

Yep. That was a property from the Master System and Game Gear that got a 3D revamp for DC, but don’t think it was really very popular to begin with, so naturally wasn’t a huge selling point.

@Rookwood@lemmy.world
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If they had released later it would have been worse. Sega’s downfall was the Saturn which was just garbage compared to the N64 and PS1. Dreamcast was their last ditch effort to release a truly next-gen system before the big boys rocked up with all their cash.

@Guntrigger@sopuli.xyz
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Yeah, I’m of the opinion the Saturn was the real problem. It was not a bad step forward compared to the Megadrive, but compared to the PS1 it was nowhere near as good.

Dreamcast was a great console. It was really ahead of it’s time with a bunch of things, the VMUs, the internet connectivity, the range of peripherals and keyboard/mouse integration. It was the first console I ever got relatively near release and never regretted it.

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