Table of Contents show 1 Research Objectives 2 Methodology 3 The Data We Used 4 Findings: Research Objectives The aim of this research is to shed light on the blockchain industry’s growth and market reach among a vast array of companies. Our specific objectives are: To quantify the number of blockchain and web3 companies that […]
It’s pretty good at proving digital chain of custody. You could, for example, handle public records on a block chain.
I’ve been hoping for a game platform that tokenizes game licenses so that we can sell or gift them to others when we’re done with them - basically steam but you own your copy of the game and can sell it on. This is incredibly unlikely to happen though, a secondary market for digital licenses would eviscerate profits.
This is incredibly unlikely to happen though, a secondary market for digital licenses would eviscerate profits.
Licenses as NFTs could have the method youre looking for. When resold, the original creator of the license gets a small cut, usually about 5% of sale price. The vendor website gets tx fees and the seller gets 90-95% of the sale price.
PGP can also do that, properly implemented, a PGP key with a large web of trust, can be just as effective at making immutable certified statements without having this weird cash based speech thing that crypto has going for it.
The fact that every single action you do with crypto involves spending money is ridiculous. I don’t mean the scams and stuff, I mean, every single thing, every transaction, every smart contract, every interaction, who wants to play around with a system that just pilfers your cash from you just for the privilege of exploring it.
At least with aws I can run code locally before they rob me.
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It’s pretty good at proving digital chain of custody. You could, for example, handle public records on a block chain.
I’ve been hoping for a game platform that tokenizes game licenses so that we can sell or gift them to others when we’re done with them - basically steam but you own your copy of the game and can sell it on. This is incredibly unlikely to happen though, a secondary market for digital licenses would eviscerate profits.
Licenses as NFTs could have the method youre looking for. When resold, the original creator of the license gets a small cut, usually about 5% of sale price. The vendor website gets tx fees and the seller gets 90-95% of the sale price.
Its a strong model imo.
Why would a game developer want that?
Why would they want residuals on digital resales?
Is that a serious question?
Why would they want resales?
Profits?
So you’re telling me a company would rather take one sale and two resales than 3 sales?
Depends on what the market dictates and the consumers drive the market.
NFT games already exist, you can already buy and resell them. NFTs often have benefits of ownership as well as benefits of being first-owner.
Whether or not the technology gets picked up by bigger studios I cant say, but imo its better for the consumer.
Yes, that is a serious question. Why should they want a resale if they can just sell a new license
Incentives already exist within NFT communities, would be trivial to add them into new game sales.
why would we want to pay a tax to resell shit?
PGP can also do that, properly implemented, a PGP key with a large web of trust, can be just as effective at making immutable certified statements without having this weird cash based speech thing that crypto has going for it.
The fact that every single action you do with crypto involves spending money is ridiculous. I don’t mean the scams and stuff, I mean, every single thing, every transaction, every smart contract, every interaction, who wants to play around with a system that just pilfers your cash from you just for the privilege of exploring it.
At least with aws I can run code locally before they rob me.