[Julio] has an older computer sitting on a desk, and recorded a quick video with it showing how fast this computer can do seemingly simple things, like open default Windows applications including t…
Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.
Hasn’t this always been the case? Software development is a balance between efficiency of code execution and efficiency of code creation. 20 years ago people had to code directly in assembly to make games like Roller Coaster Tycoon, but today they can use C++ (or even more abstract systems like Unity)
We hit the point where hardware is fast enough for most users about 15 years ago, and ever since we’ve been using faster hardware to allow for lazier code creation (which is good, since it means we get more software per man-hour worked)
Your examples are honestly terrible. C++ is a fast language, and it’s not easy to write fast x86 Assembly, especially faster than what the C++ compiler would spit out by itself. C++ doesn’t cause a slowdown by itself.
20 years ago people could code in Python and JavaScript, or about any high-level language popular today. Most programming languages are fairly old and some were definitely use for game development in the past (like C++), and game engines definitely date back way before 2003, or 1999 when RollerCoaster Tycoon was released.
RCT is an anomaly, not the rule. People who didn’t need to wouldn’t program in Assembly, unless they were crazy and wanted a challenge. You missed the mark by about a decade or so, even then we’re talking about consoles with extremely limited resources like the NES and not PC games like DOOM (1993), which was written in C.
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Hasn’t this always been the case? Software development is a balance between efficiency of code execution and efficiency of code creation. 20 years ago people had to code directly in assembly to make games like Roller Coaster Tycoon, but today they can use C++ (or even more abstract systems like Unity)
We hit the point where hardware is fast enough for most users about 15 years ago, and ever since we’ve been using faster hardware to allow for lazier code creation (which is good, since it means we get more software per man-hour worked)
Your examples are honestly terrible. C++ is a fast language, and it’s not easy to write fast x86 Assembly, especially faster than what the C++ compiler would spit out by itself. C++ doesn’t cause a slowdown by itself.
20 years ago people could code in Python and JavaScript, or about any high-level language popular today. Most programming languages are fairly old and some were definitely use for game development in the past (like C++), and game engines definitely date back way before 2003, or 1999 when RollerCoaster Tycoon was released.
RCT is an anomaly, not the rule. People who didn’t need to wouldn’t program in Assembly, unless they were crazy and wanted a challenge. You missed the mark by about a decade or so, even then we’re talking about consoles with extremely limited resources like the NES and not PC games like DOOM (1993), which was written in C.