Hori Announces Controller Made Specifically for Steam - Steam Deck HQ
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Out of nowhere, Hori announced a new controller specifically made for use with Steam and the Steam Deck, with some very nice unique features:

Features:

  • 4 Custom Buttons to assign Functions
  • Full Gyro Support (only when “Steam Mode” is activated)
  • A customization feature to only activate Gyro when a specific joystick is touched
  • Continuous button pressing or “Rapid Fire” mode for face buttons
  • Supports both Bluetooth and Wired connections
  • A dedicated Steam button to start big picture mode or bring Steam up
  • A Quick Access Menu button

However it doesn’t have:

  • vibration function
  • trackpad
  • Headphone jack

It will cost around $50

MentalEdge
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50?

So they left out vibration so it wouldn’t be the usual 60?

Those savings don’t take the price down to “will buy” they take the featureset down to “will never buy”.

Beefy-Tootz
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Honest question, is vibration that important of a feature in your opinion? I don’t think I notice it all too much whether it’s there or not, so I don’t really have much of a preference and wouldn’t consider this a deal breaker. I didn’t realize people felt strongly about it. Is it an immersion thing?

Not who you asked, but I find myself turning it off more often than not. I just never see it as adding much to my experience. I tend to notice it more as annoyance more than anything else.

Semperverus
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There are a lot of games where it is a crucial or at least very useful extra layer of feedback. Some games you cant tell whats happening without it. In many cases it adds to immersiveness for a lot of people. Both Nintendo and Sony have put a great deal of effort into their current gen haptics.

It’s a big deal.

Absolutely critical feature. I’m spoiled and cannot live without haptics.

MentalEdge
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Immersion, yes, but also haptics provide feedback.

Lots of games use it to tell you things, like when your health is low, when to time something, when you took damage vs blocked successfully, when you’re close to a secret…

Used right, it’s another sensory input channel in addition to sound and visuals.

One of the biggest genres that I use a controller for, because I consider KBM to be unplayable for it, is racing games. And there haptics are used to tell you TONS about what is happening in the game.

You know I didn’t realize how much you rely on it for all kinds of different things until just now. When it’s done right, you kinda don’t even fully notice it is there. Dam, you totally switched me on this.

Beefy-Tootz
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I appreciate the feedback! I’m primarily a kbm player, and I don’t really play any racing games so I see how I totally would have missed that. Thank you for your response homie!

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