• 249 Posts
  • 298 Comments
Joined 1Y ago
cake
Cake day: Jul 19, 2023

help-circle
rss

Honestly I don’t remember having that issue, but it’s been awhile so it’s hard to say.


That’s odd, I played Control on my deck and it ran great. You should definitely be able to run it on DX11, maybe try a different proton version if it’s refusing to launch.


Valve still waiting on a ‘generational leap’ for Steam Deck 2 - but it’s coming
The exact quote: > It is important to us, and we’ve tried to be really clear, we are not doing the yearly cadence. We’re not going to do a bump every year. There’s no reason to do that. And, honestly, from our perspective, that’s kind of not really fair to your customers to come out with something so soon that’s only incrementally better. So we really do want to wait for a generational leap in compute without sacrificing battery life before we ship the real second generation of Steam Deck. But it is something that we’re excited about and we’re working on.
fedilink

[Guide] How to import your demo save data into Metaphor: ReFantizio
Just ran into this problem, and thought I would share the solution for others. Metaphor: ReFantizio is the new Atlus RPG, and it has a pretty lengthy demo where your progress carries over to the main game. However, this doesn't work on steam deck because each windows game has it's own pretend file system for files, and the full game can't find where the demo saves are. This is an issue with other games that have demos as well, but the file paths will be different depending on the game ID and the save location. To fix it do this: 1. Go to desktop mode 2. In the file explorer, enable show hidden files (three bar menu in upper right) 3. In the file explorer, navigate to `/home/deck/.steam/steam/steamapps/compatdata/3130330/pfx/drive_c/users/steamuser/AppData/Roaming/' and copy the folder named `SEGA` 4. Now go to `/home/deck/.steam/steam/steamapps/compatdata/2679460/pfx/drive_c/users/steamuser/AppData/Roaming/` and paste that `SEGA` folder. 5. Now relaunch the full Metaphor: ReFantizio game and select new game. It should tell you it found demo save files and that you can import them. If you have any questions let me know. The same solution should work for other demo>full game save transfers, but the Steam ID number in the file paths will change, and possibly the save file location as well.
fedilink

It’s similar, but it runs in game mode. It’s user experience is a lot closer to having native support for Epic than the heroic launcher.


Junk Store (for installing Epic and GoG games on the Deck) is hopefully coming to Steam store
[Official announcement on reddit here](https://www.reddit.com/r/JunkStore/comments/1g0qygm/junk_store_is_officially_coming_to_the_steam_store/) Junk store is a program similar to Heroic in that it's meant to allow easy installing of Epic and GoG games on the Deck. However it currently works through a Decky Plugin, letting players manage their Epic libraries without ever leaving game mode. They have just gotten initial approval to sell their app through the Steam store, which would would completely remove any need to use desktop mode to access Epic and GoG games. Here's the text from the announcement post: > We are super excited to announce this. Junk Store has been approved for sale on the Steam Store! > Wishlist it now if you are interested in following our progress. This will serve to signal to us how many people are considering a purchase and it will also signal to Valve what the community's appetite is around these types of projects. > Click to follow link - [Add to your Steam wishlist](https://store.steampowered.com/app/3250950/Junk_Store/) > There is one caveat though, Valve will still have to review the software before final release. We do feel like we have overcome many significant challenges already and we do not foresee any show stoppers. We have very clearly signalled our intent to Valve and we feel like we just got the quiet nod of approval (I am sure they will let us know if we misunderstood this). > It should not be taken for granted that Junk Store might be the first plugin for Steam that could make it into the Steam store. Valve is under no obligation to allow this and we will make sure we do the best job possible with our available resources. This could set a precedent and we would prefer that to be a good one rather than a bad one. We will not rush this and we will test it to the best of our ability to avoid spoiling this for any other projects going forward. We cannot overstate the importance of this and what a big responsibility we have here. > We have been working relentlessly for the last few months on rebuilding Junk Store to run without Decky. We have put countless hours into discovering new integration techniques, streamlining and slimming things down to reduce the impact on the steam client as much as possible. This will help with performance, reliability and stability. Having said that, we still have a long road ahead of us. We have solved most of the major technical challenges but we still have to tidy things up, finish some parts and polish everything. Since we’ve rebuilt and reworked most of the code everything needs to have some rigorous testing. We do not want to release this unless the quality is at the very least equal to the current free and open source solution. > While this probably is the most exciting news from our perspective, there’s still a “BIG” thing that we haven’t announced that will be the most exciting from a user’s perspective. We are working as hard as is physically (and mentally) possible to get this all done and will announce this properly as soon as we can. Rest assured we have not been sitting around twiddling our thumbs. > We want to take a moment to acknowledge all those who have supported us and believed in the project over our first year (yes a year has passed since the first line of code was written). Your kind words and financial support has meant a lot to us and was fueling us when the internet behaved like the internet. We cannot express in words the gratitude we have for this. We will never forget this and we will return the generosity in kind. > Some questions we think you might have: > Q: Will this be free? > A: No. This is a completely rebuilt product, using different technologies. The code is not open source. We have had to reimplement everything that Decky provided and more. We need funding to hire developers to provide the features the community wants. > Q: How much will it cost? > A: This is a very tough question. Ask yourself, what is it worth and what value does this add to the user experience? What we aim to do is gauge interest in this project based on wish listed numbers. This will allow us to price it as aggressively as possible while still being able to achieve our goals of hiring a team to take Junk Store to the next level. While it would be nice to give it all away free, the reality is that hiring developers costs money. > Q: When will it be released? > A: When it’s ready. We do not want to rush a half baked product out the door. If you’ve been using Junk Store and followed the progress on the project then you will know that I take a lot of pride in my work. I will not deliver a sub par user experience because I want to get something out quickly. We are still only a team of two, so we ask that you please be patient. > Q: Does this mean that Valve has blessed the project? > A: It’s hard to officially say. It was not explicitly stated, but someone at Valve reviewed the coming soon page and said “This is good to go”. We interpret this as: “all systems go”. We have not had any official communication from Valve outside of this process. We choose to be optimistic and consider this a nod of approval. It certainly wasn’t “knock it off!” > Q: What about existing purchases made via creator platforms? > A: We have gone to great lengths to ensure your existing purchases will be compatible with the Steam version. Once we get an idea of how many users are interested in purchasing this product we can adjust our generosity towards existing supporters in kind. We will endeavour to do what is fair, and more if we can. We are gamers too, we dislike greed as much as you do. > Q: What will happen to the current decky plugin and source code? > A: This will not go anywhere. It’s free, it’s open and it’s our gift to the community. We will aim to maintain compatibility between the two versions for as long as it’s viable. We have already invested a lot of time and effort to ensure that the extensions will be compatible. > Q: What about the current Gog source code, when can we have that? > A: When we are ready to release it. Currently Gog is not free, but it is “source available”. When we are ready to release it as free and open source we will. > Q: What about new features or store fronts? > A: As you can imagine, the rewrite and retooling has taken a huge amount of time and effort. We still have plans to add more features and store fronts, but our attention is not on that right now. We are still a small unfunded team (two people) doing all of this on our own time and money. We hope that with the Steam release it will allow us to hire the team we so desperately need to improve production speed. > Q: Will this have cloud saves? > A: This is still the same can of worms we have been talking about all along. There is currently super experimental support with huge risks associated with it. We aim to provide this at some point as a stop gap measure while we build up our resources to hire specialised programmers to help with this task. > Q: Will I be able to migrate from the decky version to the Steam version? > A: Yes, this is already functional in the alpha version we are testing on steam. It will require a lot of testing because we do not want users to lose any data through this process. > Don't for get to add Junk Store to your Steam wishlist!! Click to follow link - [Add to your Steam wishlist](https://store.steampowered.com/app/3250950/Junk_Store/) > Let us know what you think in the comments, > The Junk Store Team
fedilink

New drugs get a period of time where the company that developed it has exclusive manufacturing rights. The idea is that if anyone can start making the drug immediately, there’s not a good reason for companies to spend money to develop new drugs. However if demand for a drug is greater than the ability of the creating company to produce the drug, other companies are allowed to temporarily step in and make up the difference.



Many game engines let you make Linux builds, but there are still bugs and optimizations that have to be done manually to get it working. The video claims it takes ~6 months to make a proper port, and even then it might not run as smoothly as the windows proton version does.


With any luck windows won’t continue to allow kernel anti-cheat much longer either. I also assume that sooner or later there may be government action on kernel anti-cheat, since many of the popular games/anti-cheats are Chinese owned. If tiktok spying is enough of a concern to ban the app, it’s a pretty short logical step to being thinking that Chinese companies shouldn’t be allowed to install full access, unremovable backdoors on millions of PCs.



Proton is the Future of PC gaming. But how does it work? [Gardiner Bryant, YouTube]
cross-posted from: https://beehaw.org/post/16434132 > YouTube video: https://youtu.be/uScsmjvdwyo > > Invidious video from YouTube without YouTube: https://inv.nadeko.net/watch?v=uScsmjvdwyo or https://invidious.nerdvpn.de/watch?v=uScsmjvdwyo > > Video description: > > --- > > It’s clear there are some people who don’t understand Proton. So let’s talk about it. #Proton #SteamPlay #CompatibilityLayer > > ``` > 00:00 Introduction > 00:41 The basics of a computer > 01:46 What Proton is not > 03:04 What is an emulator > 04:32 Proton acts like a map > 05:25 Proton translates API and system calls > 06:18 Proton provides a Windows-like software environment > 06:55 Why are some games incompatible? > 08:52 Shouldn't we demand native Linux games? > 11:07 Conclusion > ```
fedilink

I usually just use the deck speakers, but I’m usually playing at home and want to be able to hear what else is happening in the house. If I really need to hear the audio or if I’m using voice chat I usually just use my bluetooth ear buds.



[Here's the article link](https://steamdeckhq.com/news/valve-snuck-three-steam-deck-startup-movies/) And here's the [point store link.](https://store.steampowered.com/points/shop/c/startupmovie)
fedilink

You can re-enable these options by using the `SteamDeck=0 %command%` launch option, but this might cause the deck to crash if it runs out of RAM/VRAM. This crash shouldn't happen if you're on SteamOS Beta (version 3.6 or newer) because it uses ZRAM, or if you've increased your swap file size. However memory having to be moved between ZRAM/swap and RAM/VRAM does cause reduced performance too, so more testing will be needed to see if it's better to use FSR3/XeSS this way or not.
fedilink


The also mentioned that it will support SteamOS specifically, which I would assume means that the Deck will be specifically supported.
fedilink

So the reason provided by the dev is:

Why is it called UMU?

An umu is an above-ground oven of hot volcanic stones originating from Samoans. After the stones are heated, the top layer is removed and the food placed on top to heat/cook. We chose the name because Valve’s containerization tool is named pressure-vessel. We’re “preparing” the pressure vessel similar to how you would use a stove top pressure-cooker – by placing it on our umu’s “stovetop”


UMU comes from GloriousEggroll who is well known for making protonGE that's required to run several games on linux/deck. It's not a launcher by itself, but rather something that can be built into other game launchers like Heroic, Lutris, and Junk Store. Right now most all steam games that don't have anticheat run great on deck without any tweaks. However many of those same games don't run by default if you install them from Epic/GOG/etc using one of the previously mentioned launchers. The games often require additional windows components to be manually installed with winetricks/protontricks, and many have lesser performance than their steam counterparts. UMU is supposed to help other launchers have comparable compatibility and performance to what we see in steam native games. This project will hopefully improve the 3rd party launcher experience a lot.
fedilink



This beta update doesn't change much, but the name of the update makes me think Valve is nearly ready to push 3.6 to stable.
fedilink

The game mechanics remind me of Hoplite on mobile.

That’s pretty high praise, I’ll check it out.


The GoW memory leak shouldn’t be an issue once SteamOS 3.6 hits stable, it uses ZRAM which will keep the game from crashing the Deck.


I’m playing EDF: World Brothers 2 with a friend, and also bouncing between Cyberpunk 2077, Baldur’s Gate 3, and Monster Hunter Rise.

I’m looking forward to getting back into Shadows of Doubt. It just came out of early access, and recent updates included a ton of steam deck optimizations and major improvements to controller support. There are some great user control profiles already available, but I look forward to being able to play it docked as well with a standard controller.




From what I’ve read, it can go either way (note: not a lawyer).

Arbitration is easier for people to seek compensation, but it usually prevents any significant damages and doesn’t set a legal precedent that others can use to easily get compensation.

Court cases are harder to start and generally require a lawyer, but if you win you can get significant damages and it can set a legal precedent.

So it’s usually best for the consumer to have a choice on how to pursue issues. I have seen a lot of companies lately update their terms for arbitration only though, so this is at contrast with how most companies I’ve seen are handling things.



Valve is working on a version of proton for ARM devices
This would presumably let x86 windows games run on ARM hardware. This is almost certainly meant for the next Valve VR headset, but ARM has so much better power efficiency than x86 that a future ARM based Deck would be a huge improvement to battery life. Also see [this tweet](https://x.com/SadlyItsBradley/status/1837202932594270434): > VR games that have already secretly pushed Android ARM builds onto the Steam Store are ran via Waydroid (androidARM to LinuxARM) > VR games that do not have an ARM build on Steam (windows x86) are being translated/emulated via ProtonARM and FEX Edit: here's [gamingonlinux coverage of this info](https://www.gamingonlinux.com/2024/09/valve-appear-to-be-testing-arm64-and-android-support-for-steam-on-linux/), includes some more information
fedilink

They added wifi with a extra circuit board hidden inside the calculator case. It’s connected to the calculators communication port, and pretends to be another calculator. So they can use the calculator’s built in “send” function to send variables/text/etc to the hidden card, which then uses it’s internet connection to look up answers and send the results back.


Somehow forcing us to use a PlayStation account and having an unnecessary overlay that breaks the game for Linux users is supposed to get us to buy PlayStations. I’m not a Sony executive though so I’m not sure exactly on the details.


[SteamDeckHQ has also posted a first look, and praises how well the game runs.](https://steamdeckhq.com/news/god-of-war-ragnarok-fantastic-on-steam-deck/) The game unfortunately does require a PlayStation network account. The game has the same PlayStation overlay that's incompatible with Linux, but when playing on Steam Deck the overlay is automatically disabled. Desktop Linux players will need to use the `SteamDeck=1 %command%` launch option to disable the overlay.
fedilink

It seems to me like most PC gamers don’t touch mods unless there’s an easy automated way to install them, something like steam workshop or maybe a mod manager if they’re feeling adventurous. It’s true that mods are harder to do on linux/deck right now, but I’m hoping with the rise of official mod managers that support linux it won’t be any harder. Games that use steam workshop or have built in mod support (like BG3 and Deep Rock Galactic) are already just as easy to install mods on deck compared to windows.

I think the Deck is in a nice place where it streamlines the gaming experience for most people, but still gives you the option to do more advanced things if you want.



[Here's a link to the game's store page](https://store.steampowered.com/app/1627570/The_Plucky_Squire/) And [here's a link to their X post](https://x.com/apossf/status/1833918885021856038) with the animated Steam Deck art. ![](https://i.imgur.com/2pzXTDW.gif)
fedilink


On beta, the two bugs that annoy me the most are both related to docked play.

  • The first one is that pressing home + A on a controller to open the QAM will open it for just a moment before opening the full steam overlay instead. It’s acting like it’s counting it as two home presses.

  • Second one is that every SteamOS update somehow messes up my bluetooth pairing for controllers. The controllers are still listed, but won’t connect. Have to forget them and repair before they’ll work again.


[Discussion] SteamOS 3.6 is nearly here, with Valve focusing on bug fixes before release. What are some bugs you’ve encountered (on either Stable or Beta) that you’re hoping to see fixed?
Please mention whether you're on stable, beta, or a different update channel. There's a good chance most bugs on the stable update channel have been fixed already, so anyone on the beta update can let people know if the bug they're facing is already fixed.
fedilink


This is probably my favorite boot screen, so this will be a good upgrade.



Reminder that, according to Valve, adding linux support to BattlEye is as simple reaching out to BattlEye and saying you want your game to run on linux.


This is a counterpoint to [this article](https://www.notebookcheck.net/Microsoft-paves-the-way-for-Linux-gaming-success-with-plan-that-would-kill-kernel-level-anti-cheat.888345.0.html) posted [here](https://sopuli.xyz/post/17020648) a few days ago. Issues with kernel anti-cheat are the biggest barrier to linux gaming being able to play everything, so it's easy to get overly excited about changes to how windows implements it hoping for an improvement. However that last article was probably unrealistically positive about the changes, and this article probably has a much more realistic perspective on what the changes will actually mean.
fedilink

Definitely get it RMA’d.


He specifically cited bad battery life on the ROG Ally and Lenovo Go, saying that getting only one hour of battery life isn't enough. The Steam Deck (especially the OLED model) does a lot better battery wise, but improving power efficiency should really help with any games that are maxing out the Deck's power.
fedilink


Yeah I agree. The only reason to get the 64GB here is if you plan on install a 1TB SSD or something like that.


No, Steam families is now out of beta and is the default for all users I think. I’m not sure how long you can keep using the existing family sharing, but I’m guessing at some point you’ll be forced to swap over.




This was previously available as a opt in beta, but is now available for everyone.
fedilink


Tbh I think I’ve only run into that maybe once. But very few of my games require keyboard, so maybe I’ve just been lucky.




Sounded like they ran fine from the moment the updated version was released. Glad valve is finally getting them updated, that meme about how doom will run on everything except steam deck was a little painful.


AI is starting to get really smart


Huh, possibly bad extruder? If it’s got weak extrusion it might only be able to push it through the nozzle at higher temps.


It really sounds like you have a major problem with the printer that needs to be resolved. Without knowing any more details I would suggest making sure the nozzle isn’t clogged and possibly replacing the hot end.


I had similar printing issues with some filaments, due to heat creep. The printing would start ok on mine, but after the printer had been running awhile it would print like that. In my case heat was travelling up the hot end and Bowden tube, which was causing printing issues after a certain amount of time had passed. Some filaments were more sensitive about this than others, my cheap plain filaments and my multicolor filaments wouldn’t print well, but medium to high quality plain filaments would print fine.

There are a lot of things that can contribute to heat creep, I ended up replacing my hot end and Bowden tube, and lowered my print temperature some.

220° is pretty high, I would try to figure out why it won’t print below that temperature and see what you can do to bring that down. See if that fixes it.




This is different from Bazzite and some of the other SteamOS similar operating systems by being as close to vanilla SteamOS as possible. According to the devs: > It's a SteamOS based distribution that is intended to be as close to 1:1 compatible with upstream SteamOS as possible while making changes to support a wider range of hardware. It originated as a fork of HoloISO but it has been majorly overhauled to eliminate things like post-copy operations (as much as possible), introduce our own signed package repositories, add an automated release process, and provide many bug fixes and refinements. The focus has largely been on handheld gaming consoles, but it's in use on a variety of AMD based mini PCs as well.
fedilink


I haven’t played world, so unfortunately I can’t make a comparison. There’s definitely grinding to do though, hopefully someone who has played both can comment about it.


I’ve been playing a whole lot of Monster Hunter Rise. It runs really good, great performance and battery life (which makes sense considering it was originally a switch game). It’s my first real Monster Hunter game and I’m having a great time with it.

Only issues I’ve encountered: switching between docked and handheld play causes a minor fps drop until I restart the game. The game also has a utterly bizarre bug where if you’re playing with a controller designated as the 2nd player controller, any monster roar will drop the fps to 0 for like a minute. Super bizarre, no idea what kind of spaghetti code could cause that.

Edit: for anyone interested, Fanatical has a build your own monster hunter bundle right now that’s an incredibly good deal. Can get MH Rise + it’s big Sunbreak expansion for $11, previous best deal I had seen was $18 for the two. They also have MH World and a lot of other past MH games.



This is debatable if it belongs here, but since these will be running Bazzite they're basically emulation focused Steam Machines. I think these have enough overlap with the Deck to be worth discussing here. For those who don't know: * Emudeck provides a series of tools to make setting up emulation on the Steam Deck easy. Includes installing emulators, setting up control schemes, installing CRT shaders, and adding emulated titles to Steam so that you can run them like native steam games. * Bazzite is a SteamOS alternative. Biggest difference is that it's based on Fedora linux instead of Arch linux. Otherwise it provides a similar experience to SteamOS, with a steam based game mode, decky extension support, and many other similarities. It's main advantages are that it works on non-Deck hardware, supports permanently installing non-flatpak linux software, and lets you use different linux desktops besides KDE.
fedilink

Valve pushed a beta client update this morning that among other things fixed a login issue:

Fixed a rare bug that could cause the login page to continuously fail with “error 11” until the client was restarted.

So based on that maybe try restarting the client if you’re already having trouble. Could be completely unrelated issue though.


The top seller chart only covers around 2 weeks of time if I recall right, and the Steam Deck has been near the top of it for years now.



A particularly fun bit: > So then, how about Fortnite on Linux / Steam Deck? Epic Games CEO Tim Sweeney said when it hits "tens of millions of users" that it "would actually make sense to support it". We must be pretty close by now right? Why ignore a platform that's sold multiple millions, and is clearly just continuing to fly off the shelves?
fedilink

Huh, that’s super weird. I never realized the Steam flatpak wasn’t official.


That was just the Yuzu/Citra team. Main reason they got in trouble (from what I understand) is that they were making money off of it, specifically people had to subscribe to their patreon to get Tears of the Kingdom optimized builds, when the only copy of TotK available was an illegal pre-release one.

There were some more things like messages they sent that were incriminating, but that was the biggest thing afaik.



This is just my personal settings I’ve found that work well for playing on a TV, but I usually cap my fps at 30, limit my external display resolution to 1920x1080 (you can set this for all games in SteamOS settings) and enable FSR. Goal is to still run the games at 1280x720, but use the FSR to upscale to 1920x1080.

I cap the external resolution because there is a noticable performance hit when using FSR or similar tech to upscale to 4k.


Right, in my experience AMD vs Nvidia graphics can make a difference in whether a game runs or not.

ProtonDB is currently the best resource for this, but I would appreciate some of this info being built into steam as well.


No, right now it only works on the steam deck. Support for more handhelds is coming though, and eventually laptops.

Right now you can install Bazzite to a laptop, it’s very similar to steamOS and will work on most everything.