Microsoft calls for Windows changes and resilience after CrowdStrike outage
www.theverge.com
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Microsoft drops subtle hints about the future direction of Windows security.

Kernel anti-cheat systems are currently the bane of Linux/Steam Deck gaming, haven’t actually proven to be effective at stopping cheaters (see Valorant for an example), and lead to various security concerns from giving 3rd parties full access to your machine to being used to install ransomware and malware.

Windows tried to restrict kernel access years ago, but backed down under pressure from various companies. However Crowdstrike’s outages have shown the sever consequences of leaving kernel access open, and we might finally see kernel access to be cut off.

@warmaster@lemmy.world
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if they build a proper API for it, wouldn’t we be in the same place as now ?

@lordnikon@lemmy.world
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what kills me is we Solved Cheating in the 90s and early 00s. It’s called dedicated servers. People would buy a game someone would setup a server and if you were a dick or cheat you would get kicked and each sever was like a community just like it is here.

But the companies want control they want to be able to shut download the game on their timetable and get you to buy the next game. A tool or system is never going to fix this people and breaking communities into manageable chunks can.

Hell back in the day servers were hacked on purpose to create new types of games. Anyone remember CS Surfing and Sniper only maps in TFC.

the point is people can hack away break the game beyond recognition but they can do that off in their own space.

Now I know that breaks global leader boards and other ego driven things but I’m just talking about having fun with games.

I remember those days, but this was before Microtransactions and battlepasses.

Back then when you bought a game it was complete and you owned it…

paraphrand
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If stopping any and all cheating 100% perfectly and forever is your only metric on “stopping cheating.” Then you have a distorted view on the effectiveness of current anti-cheat tools.

Fubarberry
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I mean Valorant has a lot of cheaters, it doesn’t really seem like kernel anti-cheat has been more effective than other forms of anti-cheat. There’s also an increasing number of hardware peripherals that offer cheating assistance, and these can’t be detected by kernel anti-cheat because the cheating happens on separate hardware.

My point is that kernel anti-cheat has major privacy and security tradeoffs, which is a steep cost to pay. A steep cost is only worth it if it has a significant benefit to the users, and in practice it doesn’t.

go look at some forums for cheating, and you will see that they really do not work very well. it may be a cat and mouse game, but there is constant reverse engineering work and development being done (some of which is even paid work for paid cheats), and there is pretty much always a solution for new anticheat measures that someone finds.

the only unbeatable anticheat is a server side one

paraphrand
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Server side is beatable too.

My point is anti cheat will never be perfect, and you just rattled off a bunch of text to say that.

Anti-cheat efforts do make an impact on the pervasiveness and culture of cheating, general hacking and griefing.

Anything is beatable, hackable and abusable given the time and resources, and it shouldn’t be my system because some idiotic management took the decision to enforce ring0 access anti cheat to ban some percent more hackers.

No one said that anti cheat efforts do not make an impact, but the impact of ring0 anti cheats is massively overrated

paraphrand
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The op said they don’t stop cheaters. Implying it makes zero impact.

haven’t actually proven to be effective at stopping cheaters

This is what OP said, and it’s completely correct. It’s not that much impact in comparison to “regular” anti cheat systems. And both of those only detect either cheap/bad or known hacks.

Server-sided and data based anti cheats is what would actually be a huge step up. You’re running a 8 K/D in a game where the best players are between 1-2? Banned. You just flicked two enemies within 100ms? Banned. Suspicious activity that’s not that blatant needs to be reviewed.

The thing is - that’s fucking expensive, complicated and needs to be done one a per-game basis, and since its just cheaper to throw you under the bus with a kernel anticheat and claim it’s the best one, that’s being done.

Read up on the dangers.

Server side is beatable as in, you could inflate your skill to that of a professional player.

The optimal serverside anti cheat would be able to recognize what gameplay is human level, and what gameplay is impossible or very unlikely to be human, and make punishment decisions based on that.

Then, the best cheat would just be almost perfectly simulating a pro player, and at that point the cat and mouse game of anti cheat and cheating would be far far less relevant.

Something like blatant tf2 spinbotting, or scoping someones head through a wall right before peeking them in r6, are absolutely detectable serverside with heuristics or machine learning models or etc, and that should be worked on rather than embedding some spyware into my uefi firmware or whatever.

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