cross-posted from: https://radiation.party/post/41704

[ comments | sourced from HackerNews ]

This is why emulation is important.

The secret is crime

@BigTrout75@lemmy.ml
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1Y

deleted by creator

FiralTheSpiral
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181Y

that’s why the “ahoy mateys” system exists

@mgiuca@lemmy.world
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61Y

I love the sneaky Pac-Man graph.

AsunasPersonalAsst
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231Y

Copyright as it is today is one of humanity’s worst mistake.

@Syrc@lemmy.world
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81Y

Well, humanity did make a HUGE amount of mistakes worse than current copyright, to be honest. That one’s an abomination, but we’re generally really good at ruining stuff.

@Imotali@lemmy.world
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151Y

You can actually blame Disney for much of this.

@lolola@lemmy.world
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41Y

I wonder what proportion of the average user’s rom library is from the 87%

@Maslo@lemmy.world
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11Y

Probably around 87% of it

@cryptosporidium140@lemmy.world
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deleted by creator

@demonsword@lemmy.world
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41Y

There’s likely a lot of “shovelware” in that figure

one man’s trash is another man’s treasure

@cryptosporidium140@lemmy.world
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deleted by creator

FiralTheSpiral
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11Y

Why in gods name did this make me laugh lmfao

Sure, but one person’s shovelware is another person’s cherished childhood. We should preserve what’s been created as much as reasonably possible, simply for the record.

Most classic everything is no longer available. This is a function of time and the general human desire to make new stuff. Otherwise antiques wouldn’t really be special.

If we want our stuff more permanent, this will be a change from the past that we need to specifically enact. Otherwise it’s just people being subtly out-of-touch with how time will eventually destroy not just them, but their works too. Only the influences it left behind echo into the future, for as long as our art does anyway.

@Syrc@lemmy.world
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31Y

If we want our stuff more permanent, this will be a change from the past that we need to specifically enact.

It’s being done for a lot of stuff, just not videogames.

From the linked article:

Libraries and archives can digitally preserve, but not digitally share video games, and can provide on-premises access only

Libraries and archives are allowed to digitally share other media types, such as books, film, and audio, and are not restricted to on-premises access

The Entertainment Software Association, the video game industry’s lobbying group, has consistently fought against expanding video game preservation within libraries and archives

@waitmarks@lemmy.world
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81Y

The difference here is that the data exists still and can be played via emulators still. However, it violates copyright laws to do so. It has nothing to do with “time destroying all works” (at least not yet)

Good point. And with continuous maintenance to keep the ever growing number of emulators maintained with the ever-shifting operating systems, that will remain true. The moment our maintenance of any one thing stops…

@EndOfLine@lemmy.world
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21Y

Why was this cross-posted to bisexual?

@Syrc@lemmy.world
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271Y

Jesus that’s depressing. Thank god for the Internet or wonder how much of that 87% would already be lost forever.

@lanolinoil@lemmy.world
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51Y

Think of everything lost from even recent eras without the internet! Like 99% of what we’ve made, even in the domain of awesome impactful stuff, must have been lost to time

R0cket_M00se
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11Y

A lot of it got lost because we invented newer technologies, sure we can’t work stone with the same methods the ancients used to but that’s because we have bolts, steel, and concrete now.

terwn43lp
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11Y

colonialism also destroyed millions of art/literature

This is why I say, with not a single drop of irony, that piracy is a public service.

Piracy isn’t piracy when it’s no longer sold.

This may be hot take, but I think games are art and are part of our cultural legacy, and making steps that stops us from enjoying us from that legacy should be considered a crime, especially when they put at risk art disappearing forever.

I would start with simple rules:

  • 5 years after last new copies of the game stops being sold, pirating it stops becoming a crime
  • 10 years after platform (console?) stop being produced, if there is no official emulator available, all emulators of that platform become legal
  • intentionally trying to stop people from buying a game without breaking above rules (for example, selling one copy for price of 9999$) is a crime

As a result, I would expect all companies to either invest in backward compatibility on unprecedented level, or more likely start porting their games to PC (because they will keep being produced), even if that meant selling copies to be used with emulators. When there is money on the table, or perspective of losing money, corporations are really quick to find solutions.

@fcSolar@lemmy.world
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91Y

This strikes me as weird and unnecessarily convoluted. IMO the best solution would be to limit corporate held copyrights to 10 years after first publication or 15 years after creation, whichever is sooner, and limit individually held copyrights to the life of the creator. After that’s up, the work becomes public domain, and people can freely post it without repercussions, meaning the masses will handle archival and distribution essentially without prompting. Simple, with very few loopholes as far as I can see.

@hansl@lemmy.ml
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101Y

Emulators are not illegal. ROMs are illegal if you didn’t rip it yourself. If you did rip it yourself it’s a gray area. See https://youtu.be/yj9Gk84jRiE

@Ultraviolet@lemmy.world
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We need a use-it-or-lose-it clause for all copyrights. If the rights holder is not making a good faith effort to sell copies, they should forfeit their copyright entirely and the work in question goes straight to the public domain. 5 years is generous, I’d make the grace period 6 months.

I’d take it a step further and say we need a good default license that kicks in after a certain amount of time has passed until the end of the copyright (at which point no license at all is required).

The price of the license will just be based on a formula that takes revenue and portion of the end product that uses the copyright material into account. So someone issuing their own print of a book that came out would pay more than someone who publishes a fan fic sequel and just uses the characters.

And trademarks still strictly enforced, since copying that is trying to pass yourself off as another producer, or fraud. Trademarks are how the original author and the good derivative works will be differentiated from the shitty ones.

This is how you get Fantastic Four (1994)

@tobier@lemmy.world
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181Y

Emulators are not illegal, where did you get that from?

@xenonisbad@lemmy.world
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81Y

There are legal problems when creating emulators, sure people work hard to avoid them, but I don’t think they should have to do that in those cases, so I specifically wrote “all emulators” should be legal. For example, Dolphin to work requires cryptographic keys that technically belong to Nintendo, so they may be sued for providing them. Some emulators require you to find bios on your own because they can’t legally provide them, and their emulator doesn’t work without it.

@tobier@lemmy.world
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31Y

If you bundle cryptographic keys, bios or other copyrighted content then yes obviously it’s illegal.

It’s not illegal to implement an emulator.

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