Inverse's Raymond Wong today published an in-depth overview of Apple's increasing push towards high-end gaming on the Mac. The story includes...

Apple Discusses Push Towards High-End Mac Gaming in New Interview::Inverse’s Raymond Wong today published an in-depth overview of Apple’s increasing push towards high-end gaming on the Mac. The story includes…

@Merlin404@lemmy.world
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Dident Steam dropp support for Macs?

@fosforus@sopuli.xyz
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No, Steam works sort of fine on Macs. It’s just that there’s not many new games on Apple these days. I think even native Linux might have more games these days.

@M500@lemmy.ml
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I wouldn’t be surprised if that’s true. But in my mind, Linux gaming is basically perfect.

Luckily, I’m not into the kind of games that don’t work on Linux.

@fosforus@sopuli.xyz
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Yeah, with Proton enabled, Linux has 99% of all games in Steam these days.

@Merlin404@lemmy.world
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I gotcha! Guess i remembered wrong about Macs! I think Linux have a lot of games now with the proton i read around 2900 games that work.

@fosforus@sopuli.xyz
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My own experience with Linux and Steam currently (and since roughly beginning of 2023 at least) is that 99% of all games work on Linux/Proton if you enable Proton for everything.

But it’s probably somewhat dependent on your distro and hardware. I have all AMD and Nobara, and with this combo I haven’t met a game that doesn’t work, at least in a year.

@KISSmyOS@lemmy.world
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In my experience, distro and hardware hardly matters at all.
The 99% figure seems to be about right (I have 2 games out of 240 I can’t get to work).
I have an nvidia card and recently tried out Debian, Opensuse, Slackware and Arch, with equal results.

@DNU@lemmy.world
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Valve has stopped supporting Mac on some games (cs2 afaik)

@M500@lemmy.ml
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I think Apple dropped some stuff that would make it so 32 but apps wouldn’t work and a ton of games are 32 bit apps. But I’m not sure if they actually did that or just talked about it.

If Apple ever actually entered the gaming market, (and I probably have a better chance of winning the lottery than them joining the gaming market)… I would fully expect that specific parts namely the GPU will have to be Apple approved. Probably nothing more than a small chip that authenticates it as Apple approved, much like they do with their laptops and cell phones currently. So if you think GPU price is are high the exact same GPU but Apple approved will have even higher cost. Because Apple is just a fashion brand really you’re going to pay the fashion tax.

I honestly can’t see that big of a market for this. A 4090 is supposed to be $1,600 MSRP. I would fully expect the Apple version of that to be $2,000 MSRP at minimum for the same product just with the Apple approved stamp.

For anyone new to this, Mac regularly talks about their efforts in gaming and then regularly does little for it. What’s the alternative, say aloud that gaming isn’t anywhere near a priority for you?

@garretble@lemmy.world
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We’ve been right on the edge of “Mac Gaming” since 2006 when they switched to Intel. Almost twenty years later and every year it’s brought up as something “right around the corner,” but during the Intel years they always had garbage GPUs.

I guess we’ll see if/when games will be a thing on Arm.

From the interview, the push is pretty clearly at encouraging developers to build games for iPhone, iPad, and Mac through one workflow, and a unified API that targets all 3 types of devices (potentially throwing in an Apple TV as well).

Self identified gamers are pretty dismissive towards non-AAA gaming on mobile devices, but those types of games do make a lot of money.

What graphics API does Mac even use

@seeaya@lemmy.world
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Metal — it’s a proprietary graphics API made by Apple

Wonder how similar it is to open GL or directx but it looks like it’s low level so a better comparison would probably be vulken.

The only way I can see mass adoption of Macs as gaming hardware is if Apple takes the walled garden approach to gaming a forces a tiered system so that Macbook A will run games with a developer preset for that particular Macbook series. Then they have the same for desktops. I can’t see Apple letting consumers take control of the visual settings in any significant way, because they would have to hire a full time staff just to deal with all of the Mac users that call in wondering why the latest EA game runs like ass on their new $5000 Mac. They’d be better off taking the Nintendo approach with curated games developed with Macs and certain settings in mind, and if they are going that far, they may as well buy a few studios for exclusives (which will inevitably get cracked and distributed to PC).

According to a quick google search the PC gaming share of Mac users is something like 1-2% and the compatible games list is mainly indies, but barely any AA or AAA titles.

If it’s true then imagine the price tags they will put on these machines to make profit.

If it’s true then imagine the price tags they will put on these machines to make profit.

Any chance to senselessly gouge their consumers is a good one for Apple.

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