A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn’t have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
Call me out if I’m wrong, but my Deck is noticeably snappier after this update. TF2 is also smoother, which is weird considering the game hasn’t changed visually at all. Not even an update notice of anything major.
I’m surprised I haven’t heard much about Collabora partnering with Valve before now. From reading their articles about it, it sounds like they’re largely responsible for the Deck’s update framework and for
pressure-vessel
which is designed to provide a standard linux container for games to run inside of (think of it like a flatpak but just for steam games).IIRC SteamOS development is mostly outsourced to contractors like Collabora and Blue Systems with Valve having only a handful of people to oversee the development and the occasional in-house developer.
So, desync should end up in Bazzite too, right?
Bazzite uses rpm-ostree. It’s a very different system under the hood.
But Steam OS is inside a container. Wouldn’t that container be using desync now?
You seem to have a misunderstanding of how Bazzite works. It’s just a custom Fedora Atomic spin that includes things like the deck firmware updates, drivers, and gamescope. It does not run SteamOS in a container.