That 14-day return window is fast approaching.

Apple fans are starting to return their Vision Pros::The return window for the very first Apple Vision Pro buyers is fast approaching — and some have taken to social media to explain why they won’t be keeping their headsets.

Can’t use it for games. Can’t use it for porn. What is it for?

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@nutsack@lemmy.world
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3D VR porn. You can still watch 2D pornhub porn.

@nutsack@lemmy.world
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Easier said than done. Apple likes to moderate every app and there’s 0 sideloading.

@thorbot@lemmy.world
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@nutsack@lemmy.world
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Oh yea, credit where credit is due. Apple products are always engineering marvels. But man you can do so much more for almost 1/10th of the cost.

@nutsack@lemmy.world
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@MiDaBa@lemmy.ml
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Apple pitched the Vision Pro as if VR hadn’t wasn’t already a thing that’s been around for a while. While the VP has some higher specs particularly in its display it lacks in areas like field of view, comfort, game selection and portability. The first group of people that would be interested are those who already own or have used other VR systems. They those people won’t see the VP as such a jump. Especially considering it’s locked to the Apples app store with not many VR options. The second group is composed of people who have been out of the loop and think this is the begining of VR. I think thats the camp more likely to return the unit once they realize it’s just a novelty in its current state.

These are the same complaints most report for most vr headsets, headaches, nausea and dry eyes… Disappointing article.

@DingoBilly@lemmy.world
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Your comment suggests you read the first paragraph and didn’t read the rest which is disappointing.

The article talks about the most common complaint being comfort, then goes on to other complaints like the fact it offers no productivity savings and is expensive.

It’s a bit of a no brainer though at end of day. Anyone surprised this is just a gimmick like any other is new to the VR space.

Yea looking at the site I mistook the large gaps between paragraphs to be the end of the article. Going over it and I can see I missed a large deal. But I am still unsurprised with the reasons why people are returning the headsets. Its expensive, sold for productivity yet is restricting and uncomfortable. Vr has a place in the world and that is mostly media consumption.

Some are, sure. But others have to do with the weight. The most interesting rationals for returning it are because it’s shit as a productivity tool. So if you can’t really use it for work, there aren’t many games on it, then why are you keeping it? At that point it’s just a TV that only you can watch (since it doesn’t support multiple user profiles).

@iopq@lemmy.world
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It’s obviously made for porn only, that’s they only thing you can do with it

Actually, according to reports it can’t even do that right.

@umbrella@lemmy.ml
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and its kinda creepy to masturbate with a bunch of cameras pointed at it

@Plopp@lemmy.world
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Nah the battery only lasts a couple of hours.

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@KiloGex@lemmy.world
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The problem with this article is that it’s all circumstantial. Sure these are people complaining of problems and critiques, but we’ll never get the full report of how many returns there actually are and why they were returned. That’s just not data Apple will ever give out.

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Some people are returning it because they had expectations that using VR would be immediately comfortable. The headset is heavier and more poorly strapped/distributed than ‘alternatives’ but it’s also graphically far more stunning. I honestly hope they stay in the game and push the competitors to up their game. maybe we can get pancake lenses, foveated rendering and eye tracking in a $1500 package.

Sounds exactly what pimax crystal offers

@june@lemmy.world
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Make it standalone and there you are.

Portal buyers would be suspicious

iquanyin
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some are reviewers, i betcha.

@Plopp@lemmy.world
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Yaaah.

@Kbobabob@lemmy.world
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Some? Probably most. The others are social media “influencers” making it look like someone would actuality want to buy it.

danielfgom
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I’m not surprised. Apple Vision Pro is junk. Zuckerberg released a short video giving his opinion and he’s right::Quest is way better in every way and 7 times cheaper.

The Quest is lighter, has no cables, can do AR and VR, has better controllers, has way more apps and games and costs 7(!) times less.

The Vision Pro is bulky and heavy, cords get in the way, the battery only lasts 2 hours, you need special lenses if you use glasses, it barely has any apps and it’s watching you all the time.

Apple should really be embarrassed at how bad this product is after years of R&D and millions spent. They can’t even compete against Quest. All they had to do was copy it but they couldn’t even manage that.

What a joke!

poo
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Sorry you’re getting downvoted by crying Apple fanboys lol

danielfgom
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Lol. Thanks. But I take don’t give a crap about up or downvotes. I literally never look at that ever. I just want to get my opinion out and see what other people’s opinions are.

But you’re right, it’s probably the isheep…

@DingoBilly@lemmy.world
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They’re two different market segments. The Quest is definitely more practical for most people, but to just day it’s better in every way is a disservice to the fact the tech in the Vision Pro is the best version of VR out there. It’s just way too expensive.

Oh but it’s not though right? I’m not big into that space but there are professional VR headsets that costs several thousands of dollars, like apples, but still lead it in tech, which to me seem to leave apple’s device in this weird cost middle ground between professional headsets like varjo and consumer headsets like oculus.

All those things also apply to the quest besides the controllers and cables…

@Plopp@lemmy.world
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Have you used them both?

danielfgom
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No. Who has that kind of money? Lol

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I dislike Apple, but this is the way future will like. AR (and maybe VR, but who knows) will definitely be amazing in a decade or so. BUT I think some people will still stick to smartphones, especially ones who don’t want to spend their whole day with technology and social media.

I am definitely buying an AR headset, as long as it’s affordable and can replace at least half of the tasks I do on my computer/phone. The AR device with Windows 11 and computing power of standard computer would be just fucking amazing, and I wouldn’t go back.

@chiliedogg@lemmy.world
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Windows is actively removing AR support with an upcoming update.

@Matriks404@lemmy.world
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Well, that’s kinda stupid on their part, but I bet they will be rejoining AR race later though, probably too late while Apple and Google creates good AR platforms with massive support of 3rd parties. And I expect Google (or, ekhm, Alphabet?) to show something like that in next few years.

Still, as for Windows AR devices, I expect to there being some 3rd party ones in ~10 years, that have computing power of desktop PC’s we had yesterday or we have today. And we can already see that even mid-budget mobile devices can run heavy desktop environments (like Windows or some Linux desktops (like GNOME and KDE)) with no issues whatsoever, this is just going to expand into AR devices.

@june@lemmy.world
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I think they mean a full windows OS for AR, which doesn’t currently exist.

@stoly@lemmy.world
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So…stupid people with too much money to burn jumped on something they neither wanted nor needed and then got bored.

Blaster M
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It needs controllers and PCVR support. Then it might be worth it.

SOME WOULD SAY you don’t need the controllers. Then you’re just a regular VR headset. Would Apple say that? No. I think this boils down to a dumb product with lackluster payoff at $3.5k.

@DingoBilly@lemmy.world
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It needs to be maybe 75% cheaper as well as what you’ve said and it becomes worth it.

At this price point it will never be successful.

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I’ve been in the Apple ecosystem for pretty much most of my life, and I’m all for what the AVP is bringing to the table. However, one VR enthusiast Youtuber I watched recently (Thrillseeker) put down the most compelling argument against the AVP I’ve seen thus far. The AVP does well what all the other headsets don’t, but the AVP also kind of sucks at what other headsets have learned to do well. At the price of the AVP, not only could you buy a Quest 3, but you’d have enough leftover to just build an entire VR Gaming rig to back it up. Then you’d have a setup exponentially more capable than what the AVP is offering.

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Eggyhead
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I’m not really a fan of Facebook, but I’m kind of wanting a Quest 3 because the cost of the AVP and other headsets just reinforce how much of a value it must be. Maybe it’s just early days, but the AVP just doesn’t do enough of what I want from a headset at even half its price point.

I do want to see what an AV (non pro) will bring to the table, but I think Meta is in a better position to impress with their next Quest headset now that apple has laid their cards on the table. They could sell a quest 4 at twice the price of a quest 3, add in whatever new technologies that might afford, and still be insanely more affordable than an AVP.

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@DragonAce@lemmy.world
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Found the Apple marketing person.

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@aluminium@lemmy.world
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Apple deserves to be humbled for once!

@gaifux@lemmy.world
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Apple sucks.

@daltotron@lemmy.world
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So, is VR actually good, or is it mostly just for wealthy silicon valley furries to hang out with each other in VRchat, like everyone used to do in second life? The only game that really comes to mind as being something that’s even close to a killer app is beatsaber, and that’s basically just DDR with your upper body. I really haven’t seen much support, both in the way of games, and more importantly, in the way of, say, 3d modelling apps, or something to that effect. Utility software, stuff that’s useful, but is specifically more convenient in virtual reality, stuff that might be benefited by the platform. But then, it’s not really something I’ve looked into much.

@Tattorack@lemmy.world
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I can tell you straight up right now it’s not just the wealthy furries that are hanging out in VRChat.

VRChat, and similar apps, is their ultimate escapism; they actually get to be and walk around as the character they want themselves to be. So most of the furries I know, some of them not even living in their own apartment, have spent time putting money aside to buy VR headsets complete with full motion setups. Those who really couldn’t save up like that, and/or afford building a PC capable of handling VR, go for the cheapest option of buying a Quest.

Remember Ready Player One? Everyone is poor, living in pretty blegh conditions, yet many people have put a significant portion of their income aside to buy VR headsets? Those would be furries.

@daltotron@lemmy.world
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damn, I didn’t really know it was that intense, that serious. I guess I have, once again, underestimated the furries, my greatest rivals on this god forsaken planet.

nah but fr that makes a lot of sense. I would’ve just kind of thought, you know, stereotype of wealthy furries in IT shelling out for fursuits and shit, and furries in VR, put 2 and 2 together and blam, wow, the math checks out, but yeah, I do believe there’s probably a good proportion of people for whom it’s important enough to kind of get on top of it asap.

also VR headsets are getting cheaper than I thought, so that’s another factor.

@realitista@lemmy.world
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Yes. If “Sadly It’s Bradley”'s YouTube channel is anything to go by, furries (and maybe enterprises) will be the primary purchasers of the AVP. He’s absolutely over the moon about it.

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So, I have no idea if it’s any good, but PTC just released an OnShape AR app for AVP.

As an aside, have wanted to like OnShape, but I just can’t get past the sloppy Terms of Use for the free version that appear to bar you from commercializing your designs (expected… several other vendors do this), but they allow anyone who downloads your public designs to commercialize them. That, and the fact that they charge three times as much for their subscription as Fusion does.

@daltotron@lemmy.world
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That kinda sucks. I would expect more of your mainline 3D modelling things to be on top of this, or there to maybe be some sort of blender modification, some blender fork, that gets it to work in VR. Seems like kind of an obviously much better use case, to me, compared to memorizing a shit ton of hotkeys, and having to maybe buy one of those space mice they sell for the same price as a whole ass VR headset.

@realitista@lemmy.world
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There are amazing VR games like HL:Alex and Resident Evil. Not as many as we’d all like but then are out there, and I do believe as porting becomes easier, we will see more AAA titles like this. And honestly playing these games in VR puts their flatscreen versions to shame, so I do think this will become more popular going forward.

For AR we are just at the beginning. I think AVP has proved the concept that you could use such a device for productivity, but I think mass adoption will take many more iterations. But I am sure that bothe AR and VR have long futures ahead of them.

@neonred@lemmy.world
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Open Source and Open API or bust. Simple as that for me.

@azenyr@lemmy.world
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The problem with AVP is that it constantly feels extremely lonely. The fun part about VR is playing stuff together, games, being in the same room even if others are in different countries, have funny full size avatars, interact in a “vr-chat” kind of way. VR is supposed to be a fun version of our world. AVP is extremely serious, too “professional” focused, and especially b o r i n g. All you do on AVP is exactly the same that you would do by yourself with your current devices already. Just even more isolated from the world. And even the most enthusiastic Apple users eventually get this feeling when using AVP. While stuff like Quest 3, Valve Index, PSVR2 all might look “cheap” and “not polished” at first, while using them all you get is “wooow” factor and fun. AVP, yes its well crafted and polished, but it does basically nothing and feels lonely inside it.

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